![]() The multiplayer is also very fun, and you can make your own rules, on the maps you've chosen, and trust me, if you're into MP, you'll spend dozens of hours playing. The campaign is 9-12 hours long, and it's quite a ride, for sure. It's not as manichean as it was before, and this is also a very good thing. Yes, the Helgast are a threat, but the Vektans are far from being "clean" in this war. The storyline is better than the previous Killzone games, but still far from perfect: it has a few action movie cliché, but it's still very nice: the war is more subtle, no more "nobrain" charges and no more bad guys and good guys. ![]() Each side of the Wall (You'll figure out what this is by playing the game) has its own atmosphere, and it's just eargasmic. The OWL is another interesting add to the game, but I feel like it may be a little bit too effective sometimes. Well, you can still do it, but you can also be more sneaky, and it's just great. No more running towards any Hellgast you'll see. Some might complain about the fact that it has lass action and more exploration, but in my opinion, it was a very good choice. Then, I really appreciate the fact that Guerrilla didn't want to make the same Killzone as the 3 first before Shadow Fall. Everything is just beautiful, and I caught myself quite a lot of time just looking at the view. Not only the technical part of the graphics, but also the artistic direction. ![]() Then, I really appreciate the fact that Guerrilla didn't want to make the same Killzone as the 3 first Why is this game the best game possible for the PS4 launch I'll tell you why. Why is this game the best game possible for the PS4 launch I'll tell you why.
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